"Information puts players in danger and danger rewards characters with information, right? That's kind of the loop with like thriller game design."
— Stu Willis | DZ-126: Secrets and Clues
"It gives you that kind of uh you know positive negative alternate contrast thing. Character A is now slumbering but character B now has transgressed. Then maybe they're the one who's slumbered and then the other person transgresses right and that's what makes this film have such a riveting push-pull to it."
— Stu Willis | DZ-122: Escalating Antagonism Across Genres
"It's very Minority Report, right, where they're almost giving you, hey, we're going to give you the audience bits that you need to know about the world by playing ads to the characters that we're hoping you watch and you pick up on this like world building that we're doing."
— Mel Killingsworth | DZ-109: Talking DIRECTLY to your audience

DZ-115: A Christmas Special - Rewatching & RitualsWhat magic do Christmas movies use to make them so rewatchable?
AI✦The episode credits intricate plots as a structural ingredient that keeps holiday films engaging and rewatchable, suggesting complexity as an antidote to predictability.✦
Listen if you want to understand what makes holiday films enduring parts of our seasonal rituals!
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In this “backmatter” episode of Draft Zero, Stu, Chas, and Mel Killingsworth embark on a festive exploration of what makes holiday films so engaging and so re-watchable that they can become part of our rituals. To that end, we breakdown the charm of of Christmas films like KISS KISS BANG BANG, RIDERS OF JUSTICE, and IT’S A WONDERFUL LIFE…
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DZ-114: Climaxes in ChallengersHow does ending your story on the climax affect audience experience?
AI✦Mel and Chas examine what it means structurally and thematically when filmmakers choose to end their story at the climax rather than after it, using CHALLENGERS as a case study in how that choice reshapes audience experience.✦
Listen to understand how withholding resolution can become your story's greatest statement.
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While Stu is on show, Mel and Chas sit down to analyse the meaning behind the ending of 2024’s CHALLENGERS, especially when - upon reading the script - the most impactful moment of the ending on screen (for Chas in particular) is not written on the page…
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DZ-113: Tools For Filmmakers To Talk To The AudienceWhat tools help ensure that you as the filmmaker are not misunderstood?
AI✦The episode’s central question–what tools help ensure you as the filmmaker are not misunderstood–operates as a thematic throughline uniting how ADAPTATION, STORIES WE TELL, and THE FORTY-YEAR-OLD VERSION each answer it differently.✦
Listen if you want to explore how you can make your creative hand visible through meta-storytelling and structural choices!?!
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In our final (ha!) episode looking at Talking Directly to the Audience, we turn away from character-and-text based craft tools to look at other ways that filmmakers - whether they be directors, writers, editors, or anyone else - can make the audience feel their ‘hand’ more. To that end, Mel, Stu and Chas dive into ADAPTATION, STORIES WE TELL and THE FORTY-YEAR-OLD VERSION…
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DZ-111: Unreliable Narrators and FIGHT CLUBHow does the unreliability of a narrator impact the way a story is told?
AI✦Jack’s perspective as narrator determines everything the audience receives, and Stu and Mel show how point-of-view becomes a weapon when the person telling the story cannot be trusted.✦
Listen to learn how unreliable narrators shape storytelling through voiceover, structure, and control.
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In this episode, Stu and Mel (sans Chas!) take a deep dive into FIGHT CLUB and its use of the unreliable narrator. This is a bridging episode between our previous episode on VOICEOVER and our forthcoming episode on TALKING TO CAMERA as Fight Club does
both.…
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DZ-109: Talking DIRECTLY to your audienceWhat are the different ways a filmmaker can ask something of the audience?
AI✦Chas uses the concept of perspective and point of view to distinguish between objective narration, subjective internal monologue, and the Rashomon effect of multiple competing viewpoints.✦
Listen if you've wondered what a character actually wants when they're talking directly to the audience!?
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What are the different ways a filmmaker can ask something of the audience…
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DZ-108: The Emotional Event with Judith WestonHow and why should every scene have an emotional event?
AI✦Judith Weston frames the emotional event as the core unit of scene work–a shift in the relationship between characters rather than plot advancement–and Chas, Stu, and Judith dissect how this concept lives on the page through close reading of scenes from Oppenheimer, Casino Royale, and Past Lives.✦
Listen to understand why a scene's power lives in what shifts between characters, not what happens to them.
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How and why should every scene have an emotional event?…
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"most of his emphasis about the beats is in the first act. That's where he gives the most information. You know, you've got to have your opening image, you've got to state the theme, you've got to do the setup, you've got to do your catalyst inciting incident. You have to have your debate, which I think is Snyder's term, effectively for the call to adventure and the refusal of the call. We'll get to the hero's journey, but that's kind of that same section. And then you break into the second act, right? And then it becomes, oh, then you got your B story, your midpoint, your rise to your third and then beginning your third act."
— Stu Willis | DZ-1: Do Screenplay Gurus win you Oscars?